AR Deep Brain Stimulation

Research Associate

While working in Dr. Cameron McIntyre’s lab, I developed an inhouse version of software that they relied on a third party vendor for. This was a work in progress until funding dried up. While I was with the lab, I produced working models of changes they wanted to see from their vendor. I also created working models of features that the lab’s software developer wanted to try. One such project was a virtual electrode placement feature relied on restricted movement depending on where the electrode was grasped. For instance, grasping the yellow section would only allow movement along the X axis while grasping the purple section would allow the angle of the electrode to be controlled. This allowed for precision placement not otherwise possible by hand before being manually tweaked through the UI.

Another part of this project involved creating a new UI that was more user friendly than the one implemented by the vendor.

For this project, I had to quickly familiarize myself with MRTK and sideloading to the HoloLens 2. Although I had developed simulated AR interfaces, this was my first time working with the hardware.


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